![]() ![]() Now I do want to note that I am using the default Roblox avatar, however I willing to switch over to a custom avatar that uses bodyobjects if it’ll be easier to work with for these kind of mechanics. – Jumping up from ledges when you’re holding onto one (might be the same mechanic as wall jumping, not sure.) – Catching/grabbing ahold of ledges when falling or jumping – Detecting when you’re on or near a ledge ![]() – Think of how a rockstar slides across a stage. – More of a question about how to handle “moving” the player “pass” the obstacle and syncing the movement up with the animation. ![]() – I don’t mean this as your character is literally walking on the walls like so, but more like this: – Jumping between 2 walls, what’s a good way to handle this? Super Cloudbuilt is a game designed around free-running and parkour mechanics as players must navigate their way through a series of puzzling. I’m not looking for code in the replies (however that does help), but instead more in-depth replies about the concept and implementation of the following movement mechanics. Hello guys, I’m wanting to work on a parkour style of player movement for the fun of it, but before I can do that I need to know a bit about how to actually make certain mechanics. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |